![]() NB: The slider is limited to a minimum and maximum value of 1. It is useful to limit the effects of reflection at certain parts of the diffuse image. In intermediary pixels, the slider value is multiplied by the intermediary value. In white pixels, the slider value is multiplied by 1. In black pixels, the slider value is multiplied by 0. The purpose of the reflection image is to modify the value of the reflection cursor: Otherwise, Artlantis will stretch it depending on the size of the diffuse image. Its size in pixels must be the same as the diffuse image. It is generally in grayscale but may be in color. The diffuse image is not visible in the Shaders Inspector, but is displayed in the Catalog Preview field. NB: The diffuse image is four times the size of the thumbnail image, but its pattern is 3 x 3 the size of the thumbnail in order to avoid a repeat effect. The diffuse image does not necessarily feature the same image as the thumbnail. The diffuse width gives the image, in the current unit, to a scale of 1.ĭepending on the representation, this size may differ from the preview thumbnail. NB: If the image is not square, Artlantis will stretch it to make it square. Depending on the pattern, we recommend an image size of 512 x 512 or 1024 x 1024 pixels. NB: If you do not provide a thumbnail, Artlantis will use the diffuse image resized to 128 x 128 pixels. The width of the thumbnail provides, in the current unit, the size of the image to a scale of 1. The thumbnail representing the Shader must be a 128 x 128 pixel jpeg file. ![]() This is the thumbnail that appears in the Shader Inspector and in the thumbnail field of the Catalog. Once stored, the new Shader will appear as a Standard Shader. Do this by dragging and dropping where appropriate or by double clicking on the thumbnail to open a dialog in which you can choose an image. The dialog must be populated with images and values. ![]() If the current Shader is a procedural, the dialog is empty. The edit dialog opens with the image of the current Shader. ![]() Or by right clicking on the name of a material and selecting the option Create Shader From. In the Shader Inspector: one click on the tool. This is done using an existing Shader, either: You are here: Shaders > Creating a Shader
0 Comments
Leave a Reply. |